Inspired Entertainment, Inc.INSE
Recorded

Inspired Entertainment, Inc. 2026 Q2 Earnings Call

Review the key takeaways and the transcript of this earnings call.

PeriodQ2 2026Duration40 minParticipants9

Transcript

Preview the first fifteen paragraphs, organized by speaker.

Operator

Good afternoon, everyone, and welcome to the Inspired Entertainment second quarter 2026 conference call. All participant lines have been placed on mute to prevent any background noise. After the speaker's prepared remarks, we will open the call for a question and answer session. Please note that today's event is being recorded. Before we begin, please refer to the company's forward-looking statements that appear in the second quarter 2026 earnings press release and in the accompanying slide presentation, both of which are available in the Investors section of the company's website at www.inseinc.com. These also apply to today's conference call. Management will be making forward-looking statements within the meaning of United States securities laws. These statements are based on management's current expectations and beliefs and are subject to various risks, uncertainties, and other factors that may cause actual results to differ materially from those expressed or implied in such statements.

Operator

For a discussion on these risks and uncertainties, please refer to the company's filings with the Securities and Exchange Commission. During today's call, the company will discuss both GAAP and non-GAAP financial measures. Reconciliations of these non-GAAP measures to the most directly comparable GAAP measures can be found in today's earnings release and slide presentation, which are both available on the website. With that, I would now like to turn the call over to A. Lorne Weil, the company's Executive Chairman. Mr. Weil, please go ahead.

A. Lorne WeilExecutive Chairman

Thank you, operator. Good afternoon, and thank you for joining our second quarter conference call. I'll begin with some overarching comments, and will then hand it over to Brooks, who will discuss the business in significantly more detail. As you'll hear in a few minutes, there was a lot going on in the first half of the year, and there's even more in the second half. Revenue and EBITDA of $61 million and $27 million respectively in the quarter were about where we expected, and EBITDA was a little ahead of consensus. Comparison to the second quarter of 2025 isn't too meaningful because of the exclusion in 2026 of the divested Holiday Park revenue and income, which were seasonally strong in 2025, as well as the impact of pub restructuring.

A. Lorne WeilExecutive Chairman

At the same time, however, it's instructive to compare the first and second quarters of 2026 to each other to get a sense of sequential momentum. In that case, second quarter revenue and EBITDA were 6% and 14% respectively from the first quarter, despite the impact of the near doubling of the U.K. Remote Gaming Duty beginning in April, a subject to which I will return in a moment. As a result of the combined Holiday Park sale and pub restructuring, together with the momentum in our continuing digital and retail businesses, our EBITDA margin expanded by 1,000 basis points year-over-year to 45%. In parallel, we have year to date retired $23 million in debt, repurchased over 700,000 shares, and reduced our net leverage to three.

A. Lorne WeilExecutive Chairman

Slide four confirms our 2026 EBITDA target range of $112 million-$118 million and guides to free cash flow conversion for the year of 20%+ of EBITDA. For reasons I will explain more fully later on the call, the true operating free cash flow of the business in 2026 has in fact been significantly better than what can be seen from the reported results. For the year, we expect that on a pro forma basis, it will be in excess of 25% versus the 20% shown on the slide. The impact of the increase in the U.K. gaming duty, which went into effect on April 1st, is something we need to unpack a little more fully in order to fully understand how the rest of the year will unfold.

A. Lorne WeilExecutive Chairman

As illustrated in slide five, worldwide year-over-year growth in interactive revenue and EBITDA in the second quarter were 15% and 13% respectively. A decent but totally anomalous result in that historically interactive EBITDA has consistently grown meaningfully faster than revenue due to operating leverage in the business. The cause of the second quarter anomaly is, of course, the U.K. Remote Gaming Duty. On slide five, we illustrate that our U.K. gross gaming revenue in the second quarter was 40% up year-over-year. I should emphasize this was our gross gaming revenue, not the gross gaming revenue of the U.K. market itself. The near doubling of the tax largely negated this growth, thereby depressing the margin.

A. Lorne WeilExecutive Chairman

The compounding effect of the increase in our GGR of 40% with the doubling of the tax rate meant that in absolute terms, our tax impact went up 2.5 times from year-to-year. For the balance of the year, the anomaly will continue to distort year-to-year comparisons, but sequentially, the situation will be quite different. In a moment, Brooks will show how in each of the last three years, consecutive second half interactive volume growth was well ahead of first half, with EBITDA growth even faster. Since the increased tax was fully in effect in this year's second quarter, we can anticipate that as we move through the balance of this year, the sequential relationship between EBITDA and revenue will revert to the historic pattern, showing operating leverage. With that, I'll hand it over to Brooks.

BrooksPresident and CEO

Okay, thanks, Lorne. As usual, I'll provide more detail on our business segments in the second quarter and share an update on the key initiatives we're focused on for the second half of the year. Our Q2 results demonstrate continued progress in transforming the business into a more digital-led, less capital-intensive model while increasing adjusted EBITDA, expanding EBITDA margins, generating stronger cash flow, and giving us the flexibility to continue deleveraging and repurchasing shares where appropriate. We've discussed these priorities for some time, and we are pleased to see the benefits coming through, particularly with the EBITDA margin reaching 45% by the end of the second quarter, tracking in line with our full-year guidance. Moving over to slide seven. Retail solutions performed very well in the quarter, executing against our margin expansion strategy following last year's sale of the Holiday Parks business and the restructuring of our pub segment.

BrooksPresident and CEO

As a result, the business delivered EBITDA margins before corporate allocation of more than 50% for the first time. Performance was driven by continued cash box growth across our U.K. retail businesses, including the licensed betting offices, MSAs, pubs, AGCs, and bingo. As previously discussed, William Hill closed just over 200 shops during the quarter, and these closures were largely their lower-performing locations, which improved the performance of the remaining William Hill estate. At the same time, we successfully redeployed the removed terminals across our broader estate, with further placement opportunities still ahead. In Greece, we delivered year-over-year cash box growth and further expanded our market-leading share, supported by our latest Vantage cabinets and our best-in-class content. The Vantage Slant cabinet has delivered particularly strong gains in Greece, which were reinforced by Allwyn's additional order of more than 2,000 replacement machines.

BrooksPresident and CEO

We expect to begin delivering those units in the fourth quarter of this year as part of the ongoing refresh of our Greek estate, with 32% of our 9,000 terminals yet to be refreshed. We also installed 125 terminals for AGLC in Alberta this quarter, further strengthening our position in the important Canadian VLT market. A key part of our retail solution strategy is continually refreshing content to keep players engaged. During the quarter, we sold subscription game packs to both AGLC and to more than 92% of our Illinois terminal base, which has driven the best performance in that market we've seen to date. We're also leveraging our omnichannel strategy by bringing successful online titles into retail, and early results are encouraging.

BrooksPresident and CEO

Wolf It Up! has proven to be a top game in multiple retail markets in the U.K. and North America, demonstrating our ability to translate online game success into retail performance. Moving over to slide eight. The interactive business continued to perform well with adjusted EBITDA growing approximately 13% year-over-year, despite the impact of the U.K. Remote Gaming taxes nearly doubling from 21% to 40% beginning on April 1st. We continued to gain market share in the U.K., which helped offset some of the tax impact we had previously guided to. As Lorne mentioned, U.K. gross gaming revenue grew 40% year-over-year in the second quarter, underscoring the strength of our content and the continued demand for our games. On this slide, you'll see the pattern of interactive plays over the last four years and how each year the lines overlay one another in virtually the same way.

BrooksPresident and CEO

As you can see, that pattern didn't change in 2026, despite the introduction of the U.K. tax changes on April 1st. If this historical pattern continues for the remainder of 2026 as it has in prior years, we expect the second half of the year to grow in a similar trajectory, giving us confidence in our second-half targets. We've also continued to gain share in North America, led by the performance of our Cash Bank family of games across operator customers. We took advantage of the World Cup fever and released several soccer-themed skins on our most popular franchise brands, and these games kept players as engaged as the World Cup did for fans across the globe.

BrooksPresident and CEO

In July, we launched on day one of Alberta's newly regulated market with all major operators. We're very excited about this market, as we see further opportunity to leverage content that has already proven successful throughout Alberta, through AGLC and also Ontario, and expand our presence over time. Hybrid Dealer is also gaining momentum, with turnover increasing 13% and GGR increasing 25% from Q1 to Q2. In Q2, we launched our branded Wolf It Up Roulette game with DraftKings and added key U.K. operators such as Betfred, which contributed to this growth. We're also developing a bespoke BetMGM game based on The Price is Right license for delivery by the end of the year.

BrooksPresident and CEO

While Hybrid Dealer may not become as large as we originally anticipated, it certainly represents a focused opportunity within interactive. We continue to see attractive growth potential as we expand our offerings and add new customers. Finally, we've committed significant resources to expanding our iLottery instance capabilities and expect to begin delivering games into that vertical next year, with plans to further leverage our content creation capabilities in all of these areas. Moving over to slide nine, we continue to invest in our content creation capabilities, including the building out of our newest content studio in Manchester. Bee Reel Games is generating a lot of buzz. Sorry about that, I couldn't help it. It's expected to launch its first game by year-end. As I've said before, the feedback we hear most often from operator customers is that they love our content, they just want more of it.

BrooksPresident and CEO

Our new studio is expected to produce one additional game per month with a focus on developing more market-specific content that complements and expands our portfolio of franchise brands. Moving to slide 10, we anticipate stronger momentum across interactive in the second half, which is traditionally higher than the first half due to our seasonal holiday game release as one of our key strengths. The fourth quarter in particular has been our strongest period with last year's revenue increasing by over 17% and adjusted EBITDA increasing 23% compared with the third quarter. We expect a similar seasonal uplift in 2026. In addition, we have several upfront custom game development payments scheduled for the fourth quarter, which we expect will provide an additional incremental benefit. Moving over to slide 11.

FULL TRANSCRIPT

Continue the full translated transcript in StockNow.

Log in to unlock every statement, the English original, and speaker-by-speaker history.

Log in for the full transcript

More recent earnings calls

View earnings calendar