Figma, Inc. Goldman Sachs Communacopia + Technology Conference 2026
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Great. Fantastic. We will go ahead and kick it off with Figma. Could we get the doors closed, please? Delighted to be on stage with Selina Zhang, my colleague, and Dylan Field, CEO and founder of Figma. Thank you for your time today.
Thank you for having me.
Dylan, I want to ask you a little bit about the product roadmap over the next 12 months. We came back from the Figma conference, and the number of products that you are announcing in a very short amount of time has gone up. At the same time, one of the dynamics that we have talked about on the earnings call is this idea that customers are in a period of experimentation.
Talk a little bit about what the vision for how Figma up-levels into that period of innovation over the next 12 months and some of the things that you are looking at to gauge success.
Absolutely. I think maybe taking a step back, it's this wild time and one that we have wanted to see come true for so long. The amount of software that people are building, the amount of creativity that folks are exploring, it's expanding so fast, it feels exponential. Yet, you look at adoption, and it's kind of flat overall. Not everything is getting actually adopted.
Right. Not everything is getting developed fully, and the attention economy, at the end of the day, is quite limited for software, whether it's an enterprise consumer, for marketing across all areas where people are using software as part of the business.
The fight for attention is constant. When you look back at the launches we did at Config, a lot of that was around expression. How do you get the best ideas out there in a way that you can still shape, but also with the benefit of AI? We went for things like motion and expressive shaders, the ability to create your own tools in Figma, and more. Now, I think as we look across our platform, the first thing that we always have to remind ourselves of is design and designers are core.
We must always cater to their needs and make sure that they are the first folks that we take care of on the platform. I think that there's tons of opportunity outside of design as well. As we look at it and look at the improvements that we're seeing with LMs right now, it's pretty mind-boggling how fast they're improving. I think our core strategy remains the same, which is basically we see code as being increasingly commoditized. As it becomes more commoditized, I don't believe that the layer on top of that, the abstraction is text. I think it's visual. I think that is what most people, including designers, want, is to actually interact with a visual medium to go change and to fix up and really reflect their own point of view in the design in the medium.
As we do that, I think that'll be increasingly the starting point from which you then go make a PR, from which you ship code and measure it. If we can do that, I think it really enables us to open up code in the canvas alongside all sorts of other mediums, because at the end of the day, code is just an implementation detail. It's not the what. It's not what people are going for. To the degree we can do that fully, I think it expands the platform and opportunity quite a lot and puts us more in the token flow overall.
It leads nicely into a question on the evolution of user interface. One of the bear cases we've heard is we can envision a world where knowledge workers have essentially some sort of central pane of glass with a prompt bar, and they're operating all of these different applications in the background off of the prompt bar, rather than actually interacting with any specific app. Or you have agents, and they're the ones actually doing the heavy lifting. They don't need a user interface. Maybe give us the pushback to that more bearish view of UI evolution.
Well, I don't think it's entirely bearish, first of all. I would say that overall, one of the core theses of Figma is alongside prompting to get started and to get something out onto the canvas that you can start thinking about and respond to because, I'm sure all of you feel this, when you are staring at a blank canvas, a blank page, that is the hardest thing, to be able to catalyze yourself into going, creating, editing, iterating from there. To get something on the canvas is incredible. To be able to do these tasks that are pretty menial, might take hours, and automate them away is so helpful.
But yeah, to the degree that we're able to make it so that people can get what's inside their head onto the canvas and translate that into the shape of their hands through direct manipulation, and also not just be building in one direction, whatever they happen to get from the agent, but actually building the right thing, which requires exploration. It requires divergence. I think that the canvas is very useful here. It's a bird's eye view to actually have a sense of all the things that are going on, seeing zero on the thing that matters. That is ultimately where I see as being a very important step that a lot of folks are reporting to us as missing right now.
We've gone from a place where designers and design teams inherently diverged to many folks trying to adopt AI workflows, in the process losing what made them designers in the first place, and then trying to get back to it and figuring out, okay, how do we solve this? One of the things that we also launched at Config, or sorry, announced at Config, and will be launched soon, is Code Layers. This is in a way to just put code on the canvas. That way, across all these mediums, you can also see code and have a full functioning prototype that you can consider alongside other options.
Fantastic. Okay. Let me ask you one more core Figma IP question before we start talking about competition.
One of the things that's always stood out to us on the Figma backend is the way that you solved multiplayer. So multiple folks in a room can orchestrate across one canvas, and the changes sort of sync seamlessly. That seems like a pretty important piece of IP for how agents work, because agents also have to sync. So walk us through what that could look like. Can you use your core IP on multiplayer, essentially the gaming engine that you have? Can you extend that to agents?
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